Downloads
Releases of USM-eM
| Release |
Release Date |
Download |
| USM-eM: Winds Edition 0.1 |
2018/3/27 |
3DS |
| USM-eM Release 0.1 |
2017/10/3 |
3DS | Wii U |
| USM-eM v0.1-Alpha4 |
2017/3/29 |
3DS | Wii U |
| USM-eM v0.1-Alpha3 |
2016/10/30 |
3DS | Wii U |
| USM-eM v0.1-Alpha2 |
2016/9/29 |
3DS |
| Project Dolphin | USM-eM Alpha1 |
2016/9/26 |
3DS |
Changelog
Please check the #changelogs channel on our Discord server for in-depth and character-specific differences.
These are the following global changes:
- Jump Squat frames have been normalised on all characters. They now range from 3-6, instead of 3-7.
- Ground to Air momentum conversion has been added to Fox, Yoshi.
- Rage has been fully removed.
- There is now a three frame input buffer, compared to ten frames.
- From now on, you can now grab the ledge backwards.
- On-stage meteors have a lower chance of throwing the character upwards. (Grounded meteor KB multiplier 0.8 > 0.4)
- Tech window is now seven frames.
- Consecutive tech inputs will be disabled for 20 frames (from 30) from the last input, which prevents mashing to tech.
- 10 points of grab time are lost per input while being grabbed, compared to 8.
- Repeated grabs no longer are ignored, meaning chaingrabs return.