Releases of USM-eM

Release Date Release Date Release Date
USM-eM: Winds Edition 0.1 3/27/2018 3DS
USM-eM Release 0.1 10/3/2017 3DS | Wii U
USM-eM v0.1-Alpha4 3/29/2017 3DS | Wii U
USM-eM v0.1-Alpha3 10/30/2016 3DS | Wii U
USM-eM v0.1-Alpha2 9/29/2016 3DS
Project Dolphin | USM-eM Alpha1 9/26/2016 3DS

Changelog

Please check the #changelogs channel on our Discord server for in-depth and character-specific differences.

These are the following global changes:
Jump Squat frames have been normalised on all characters. They now range from 3-6, instead of 3-7.
Ground to Air momentum conversion has been added to Fox, Yoshi.
Rage has been fully removed.
There is now a three frame input buffer, compared to ten frames.
From now on, you can now grab the ledge backwards.
On-stage meteors have a lower chance of throwing the character upwards. (Grounded meteor KB multiplier 0.8 > 0.4)
Tech window is now seven frames.
Consecutive tech inputs will be disabled for 20 frames (from 30) from the last input, which prevents mashing to tech.
10 points of grab time are lost per input while being grabbed, compared to 8.
Repeated grabs no longer are ignored, meaning chaingrabs return.